Juniper’s colorful personality ranges from abrasive and cold, to quirky and fun, to shy and withdrawn. Like her ability, it changes according to what the the Pokemon she’s interacting with is like. If she’s befriended them, her shyness usually goes away, and she lets out her more playful and prankster side. If she finds them annoying and troublesome, especially to her friends or innocent classmates she can become condescending and cold very fast.
However, even with kind and friendly Pokemon, Juniper will usually revert to her shy state--becoming withdrawn and unlikely to say much more than a few words as she finds them sort of socially intimidating. Her silence is just as much a form of jealousy as much as it is respect, and sometimes it takes awhile for her to move on from this point...even accelerating her discomfort with these Pokemon to a sort of “rival” state before becoming friends.
She tends to have trouble with classmates who are more interested in social appearances than those that aren’t, finding their superficiality too much in line with the demands of her parents. She also has hostile feelings towards Psychic types that exercise their ability to manipulate physical space or their telepathic abilities only for show. The source of this “type-ist” behavior is a bit unclear, but it appears that she has had her share of run-ins with big-headed Psychic types in the past.
Romantically speaking, Juniper can be just as awkward as she is around strangers. She doesn’t have much experience in the way of love, and with her lack of female friends and estranged relationship with her mother, she often has no one to talk to about these feelings. She has only had one boyfriend, and though she is a master of pranks and mind games, she can be quite taken by surprise by gestures or words of affection. She is still unclear where the lines of friendship end and romance begins, and is prone to bouts of embarrassment at receiving compliments even from platonic friends.
Juniper was born to two loving parents in the great port city of Castelia. They were often busy working in the business district and Juniper found herself stuck in school since she was a toddler. They had high aspirations for their daughter and hoped that she would one day surpass even their own degree of success by becoming a famous violinist. She was placed next to the infernal instrument since she was a young child, and even though at first Juniper enjoyed playing--she quickly grew bored of practicing. The once beautiful melody of the stringed instrument turned into a daily chore of which she abhorred and dreaded. Aside from violin practice, Juniper was also enrolled in prestigious academies and was often booked daily to attend social training lessons such as flower arrangement classes, garden and tea parties, etc.; and this too added to the busy and stressful life of the young zorua. Despite complaining about this, her parents insisted on her keeping up with her lessons, and slowly this drove her away from them.
Being an only child, her parents impressed all their dreams upon her--but the weight of their expectations only blinded Juniper to their love and caused her to grow hateful of their routine and hectic lifestyle full of big plans and little rewards. She began rebelling in her teens, successfully mastering her inherent ability to disguise her appearance as that of others, and used this to dodge many of the after school activities she was booked for--and then even classes at school. Her parents found out about this delinquent behavior, for her absenteeism was quickly noticed and reported by her teachers. This was their wake-up call, and yet their attempts to have Juniper explain why she was doing this were left unanswered. In her heart she felt that they wouldn’t understand, and that they were granting this attention only because she wasn’t doing what they wanted, rather than out of genuine concern. And so she bade their questions with silence, infuriating her parents and causing them to worry more and more for a long time.
But sometimes the longer you worry about something, the more used to the worry you become, and with time her parents concluded that their daughter was simply entering a phase. She was being a teenager, and she’d grow out of it someday. Juniper was only a child anyway, and eventually she’d play for great crowds in enormous concert halls in the Sinnoh Region and other places they imagined. Never once did they consider that their daughter was only an average violinist or that she may never be able to have the same passion for playing with the bow that she had as a child.
For many years, Juniper was a quiet loner, a shadow in the classroom, a relic of a student--only attending the classes because she was scheduled for them. When her rebellion started she often found herself with plenty of free time, and at first she used this to spend hours at home by herself to do and eat whatever her parents didn't want her meddling with. But as she tired of this, she began exploring the city around her and on one fateful day she found herself outside of the bustling chaos on the streets and surrounded by trees in Central Plaza. The Pokemon here moved slower, and there was a peacefulness to their chatter. No more, “Excuse me!” “Outta the way!” and pushing for Castelia Cones. Dazzled, she stood here at the center, until a flash of feathers caught her eye and she spotted an old Noctowl waving his wing to her in beckoning at a small table covered in tiny game pieces. She looked side to side before pointing to herself and approaching. He nodded to the empty chair across from him and quietly she watched him play a game of chess by himself once, but the second time he taught her how to play the game with him. She came here every day after this and each time they played she tried harder and harder to beat this old Noctowl, but always failed. And yet in her failures with this old bird, she felt more thrilled and excited than she ever had been at school. He slowly began to share old stories with her and he became sort of a mentor to Juniper.
Her new competitive nature followed her back to school and she enrolled herself in the chess club where she found new opponents to challenge and conquer. Her respect for chess brought about a new sense of motivation, and slowly she began branching out wherever she could so she could hang out with her friends more. This led her to find new activities, such as practicing drama which she excelled at thanks to her inherent talent and the encouragement of her new friends. She also invested a great deal of free time in practicing photography and drawing, which she shared with her friends and the old Noctowl whenever she visited him. He pushed her to attend classes regularly, and so she only used her talents to avoid silly activities that her parents planned (e.g. origami napkin folding classes), to see him, and she began to visit the plaza less and less...until one day he vanished. This caused her bad behavior to come back in full force, she felt rejected, and secluded herself--cutting off communication with her new friends and ditching school. Her parents had it with this, and decided that perhaps a big city wasn’t the best place for her to practice the violin and that maybe the Armonia Institute on Faraway Island might be better suited to their daughter’s strange behavior--at least for the duration of this “phase”.
Juniper enjoys playing chess competitively, taking photos and drawing things from the world around her, and classical music--despite her own disdain for practicing the violin. She also enjoys using her Illusion ability to trick others and stir up “drama” when she doesn’t get enough time role-playing in her drama classes.
Scratch, Leer, Pursuit, Fake Tears, Fury Swipes, Feint Attack, Scary Face, Taunt, Foul Play, Torment, Agility, Embargo, Punishment, Nasty Plot, Imprison, Night Daze
Special Moveset (TMs/HMs/Egg Moves/Tutor Moves):
Roar of Time: (Legendary Berry) (Type: Dragon / Category: Special / Contest: Cool) The user blasts the target with power that distorts even time. The user can't move on the next turn. It is unclear what affect this move has on time...
Trick: (Tutor) (Type: Psychic / Category: Status / Contest: Smart) The user catches the target off guard and swaps its held item with its own. Juniper learned this sleight-of-hand technique during her time with the old Noctowl elder she met in the park. He often played their chess games faster than one could usually follow, and she quickly learned to keep her eyes wide-open at all times. She is able to swap the Dark Gem earrings on her ear with her target's item and uses this for pranks.
Fake Tears: (Type: Dark / Category: Status / Contest: Smart) The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. After years of throwing sincere tantrums to no benefit, Juniper has almost forgotten how to cry, but is still capable of putting on the waterworks when it works to her benefit with strangers. If she's not careful though, these can easily slide into True Tears.
Foul Play: (Type: Dark / Category: Physical / Contest: Not Available) The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. Similar to Punishment, Juniper is capable of taking an opponent's strengths and using it for her own gain in battle. She fights dirty when she has to...and where she learned this is a strange mystery.
Punishment: (Type: Dark / Category: Physical / Contest: Smart) This attack's power increases the more the target has powered up with stat changes. Something she picked up from her parents, and her teachers or tutors that tried to control her. Juniper waits while her opponent builds their confidence up to tear them down. She unfortunately has the bad habit of allowing her cynicism about life bring this up in social problems, too.
Substitute: (Type: Normal / Category: Status / Contest: Smart) The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. Now Juniper can prank with extra prowess as she creates non-speaking doubles of herself...or others. These doubles will usually be capable of small movements to facilitate the illusion of life--but if they make physical contact with another object or person they poof into thin air.
Rest: (TM) (Type: Psychic / Category: Status / Contest: Cute) The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. Taught by Coach Hollingsworth during a yoga and tai chi class on 9/9/2013.
Math II, Battle, Writing, Science, Health and Sex Education
Art, Music, Tech Ed, Home Ec, Zoology
Math II, Battle, Writing, Science, Health and Sex Education
Art, Music, Literature, Contest, Survival
Juniper has been dating Vulpix, Kenneth Todde since Spring 2013. During the sort of coup by legendaries Serena (Celebi) and Richard Tempus (Dialga), she discovered her true feelings for the Vulpix as together they took on a great many small hurdles and eventually a horde of Litwick and their Chandelure master in the Burnt Patch of the forest. They were dating unofficially up until the second week of December 2013.
Juniper’s hairstyle was inspired heavily by Homura Akemi of Puella Magi Madoka Magica. And though some of her personality flaws were inspired by Homura’s, I actually based much of her schoolyard insecurities on my own high school experience.
Glasses -- Juniper is extremely near-sighted and cannot see more than a few inches without her glasses. Luckily, due to her Illusion ability this does not affect her ability to take on roles that require non-spectacled characters during stage performances; or pranks.
Dark Gem Earrings -- Juniper keeps her earrings on her in case of emergencies, should she ever find herself in a pinch where she needs them in a fight. She also is able to use them to “trick” people into swapping items.
35mm Camera -- Given to her by her mentor, Mr. Nightowl, she treasures this little trinket and uses it whenever she’s bored to take photos of other students and elements of the school grounds.
Violin and Case -- A mandatory accessory of sorts, Juniper is often seen carrying this around during the school week to and from her Music class.
“SECRET” Photo Album -- Full of old and new photographs, she has only showed one other classmate the contents of this album.
Heart Scale Pendant -- Given to her by Kenneth Todde, who in turn received it from Lord Barkis (Darkrai) during the Nightmare Festival’s Mask Ball in 2012. Right now she doesn't know what to do with it and keeps it stowed away somewhere in her dorm room.
<h1> text here
Thank you so much! I've been trying to figure this out forever! Actually I want to apply to Pokemon Amie; I tried Armonia, but I joined with a character I really wasn't into at a time where it wasn't all that active, once I get a good idea going, I think I'll try it again.